//==============================================================================
// Militia_anim.txt
//==============================================================================

import Spear_defines_anim.txt
import Greek_Large_Shield_anim.txt

//==============================================================================
//define Head
//{
//   SetSelector
//   {
//      set hotspot
//      {
//         version
//         {
//            Visual Cavalry G Prodromos Head Copper//        }      
//      }
//   }
//}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}


//==============================================================================
anim Bored
{
  SetSelector
  {
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_BoredA
	connect RightHand Spear hotspot
   connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_BoredA
	ReplaceTexture Infantry G militia/Infantry G militia medium
	ReplaceTexture Infantry G militia head/Infantry G militia head medium
	connect RightHand Spear hotspot
   connect LeftForearm LargeGreekShield hotspot
        }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_BoredA
	ReplaceTexture Infantry G militia/Infantry G militia heavy
	ReplaceTexture Infantry G militia head/Infantry G militia head heavy
	connect RightHand Spear hotspot
   connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_BoredA
	ReplaceTexture Infantry G militia/Infantry G militia champion
	ReplaceTexture Infantry G militia head/Infantry G militia head champion
	connect RightHand Spear hotspot
   connect LeftForearm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
  SetSelector
  {
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_IdleA
	connect RightHand Spear hotspot
   connect LeftForearm LargeGreekShield hotspot
        }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_IdleA
	ReplaceTexture Infantry G militia/Infantry G militia medium
	ReplaceTexture Infantry G militia head/Infantry G militia head medium
	connect RightHand Spear hotspot
   connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_IdleA
	ReplaceTexture Infantry G militia/Infantry G militia heavy
	ReplaceTexture Infantry G militia head/Infantry G militia head heavy
	connect RightHand Spear hotspot
   connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_IdleA
	ReplaceTexture Infantry G militia/Infantry G militia champion
	ReplaceTexture Infantry G militia head/Infantry G militia head champion
	connect RightHand Spear hotspot
   connect LeftForearm LargeGreekShield hotspot
         }
      }
   }
}


//==============================================================================
anim Walk
{
   SetSelector
   {
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
			Visual Infantry G Militia_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.20 true   
//-- end auto generated section
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
		Visual Infantry G Militia_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.20 true   
//-- end auto generated section
		ReplaceTexture Infantry G militia/infantry g militia medium
	ReplaceTexture Infantry G militia head/Infantry G militia head medium
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
		Visual Infantry G Militia_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.20 true   
//-- end auto generated section
		ReplaceTexture Infantry G militia/infantry g militia heavy
	ReplaceTexture Infantry G militia head/Infantry G militia head heavy
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
		Visual Infantry G Militia_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.20 true   
//-- end auto generated section
		ReplaceTexture Infantry G militia/infantry g militia champion
	ReplaceTexture Infantry G militia head/Infantry G militia head champion
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
        }
      }
   }
}



//==============================================================================
anim Attack
{
   SetSelector
   {
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.49 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.49 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
		ReplaceTexture Infantry G militia/infantry g militia medium
	ReplaceTexture Infantry G militia head/Infantry G militia head medium
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
        }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.49 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
		ReplaceTexture Infantry G militia/infantry g militia heavy
	ReplaceTexture Infantry G militia head/Infantry G militia head heavy
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.49 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
		ReplaceTexture Infantry G militia/infantry g militia champion
	ReplaceTexture Infantry G militia head/Infantry G militia head champion
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
        }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_DeathA
		ReplaceTexture Infantry G militia/infantry g militia
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
        }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_DeathA
		ReplaceTexture Infantry G militia/infantry g militia medium
	ReplaceTexture Infantry G militia head/Infantry G militia head medium
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
        }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Militia_DeathA
	ReplaceTexture Infantry G militia head/Infantry G militia head heavy
		ReplaceTexture Infantry G militia/infantry g militia heavy
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
         }
      }
       set hotspot
      {
         version
         {
            Visual Infantry G Militia_DeathA
		ReplaceTexture Infantry G militia/infantry g militia champion
	ReplaceTexture Infantry G militia head/Infantry G militia head champion
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
       set hotspot
      {
         version
         {
            Visual Infantry G Militia_FlailA
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
        }
      }
       set hotspot
      {
         version
         {
            Visual Infantry G Militia_FlailA
		ReplaceTexture Infantry G militia/infantry g militia medium
	ReplaceTexture Infantry G militia head/Infantry G militia head medium
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
         }
      }
       set hotspot
      {
         version
         {
            Visual Infantry G Militia_FlailA
		ReplaceTexture Infantry G militia/infantry g militia heavy
	ReplaceTexture Infantry G militia head/Infantry G militia head heavy
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
         }
      }
       set hotspot
      {
         version
         {
            Visual Infantry G Militia_FlailA
		ReplaceTexture Infantry G militia/infantry g militia champion
	ReplaceTexture Infantry G militia head/Infantry G militia head champion
		connect RightHand Spear hotspot
      connect LeftForearm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================

anim Build
{
	SetSelector 
   {
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.67 false Build checkVisible 
//-- end auto generated section
ReplaceTexture Villager G male/infantry g militia 
   ReplaceTexture Villager G male head/Visual Cavalry G Prodromos Head Copper
					connect RightHand hammer hotspot
					
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.67 false Build checkVisible 
//-- end auto generated section
					ReplaceTexture Villager G male/infantry g militia medium
	ReplaceTexture Villager G male head/Visual Cavalry G Prodromos Head Copper Bronze
					connect RightHand hammer hotspot
					
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.67 false Build checkVisible 
//-- end auto generated section
					ReplaceTexture Villager G male/infantry g militia heavy
	ReplaceTexture Villager G male head/Visual Cavalry G Prodromos Head Iron
					connect RightHand hammer hotspot
					
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.67 false Build checkVisible 
//-- end auto generated section
					ReplaceTexture Villager G male/infantry g militia champion
	ReplaceTexture Villager G male head/Visual Cavalry G Prodromos Head Iron
					connect RightHand hammer hotspot
					
				}
			}
		}
	}
}
